00 // Built for players. Engineered for developers.
Red
Corp.
Studios
We build original games, modular Unity frameworks, and production software – and help other teams design, integrate, and develop the systems behind their projects.
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
Games • Systems • Tools • Consulting •
01 // project Modules
What We Do
We are building a studio around a dual focus: making games and improving the way games are made. That perspective shapes everything we do. Our tools come from real production needs, our systems are designed for reuse, and our development process is built around clarity, modularity, and practical execution.
01 / Runtime

Games
Original projects where design, gameplay systems, tools, and production technology are developed together.
01 / Runtime

Tools
Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.
01 / Runtime

Services
We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.
01 / Runtime

Products
Purpose-built software for teams and production workflows, from time tracking and workforce management to version control for game development.
02 // Cool Stuff
Selected Work &
Products
We are building an ecosystem of games, systems, and tools designed to reinforce one another. Every project contributes to stronger workflows, cleaner foundations, and better long-term production.
-

Conduit SCM
Read More →: Conduit SCMModern version control for game development. Powered by the open-source Lore version control system.
-

Chronovio
Read More →: ChronovioTrack working hours, absences, overtime and project time in one central platform. Structured approval workflows, clear audit histories and payroll-ready exports help your team reduce administrative work while keeping records transparent and easy to manage.
-

Project Bloodsport
Read More →: Project BloodsportBloodsport is a retro PSX-styled narrative card game about school life, rivalry, and the monster-card game that connects a group of students. Explore a lively school day, trade banter with classmates, and battle through tense card duels built around expressive monster cards.
03 // Get in Touch
Ready To
Collide?
Building a Unity project, evaluating one of our frameworks, or looking for production software? Tell us what you’re trying to build or improve.
04 // Info
FAQ
A few quick answers about who we are, what we build, and how we approach development.
What engine do you primarily work with?
Our technical focus is strongly centered around Unity and modular development workflows.
How can I follow your future releases?
We plan to share updates about game development, tool releases, and studio progress through our website and related channels.
Can you work on an existing Unity Project?
Yes. We can join existing Unity projects to implement new systems, review architecture, refactor existing solutions, or solve specific technical problems. We aim to work with your current project structure rather than requiring you to rebuild around our preferred setup.
Do you offer custom development?
Yes. Alongside our own products, we provide custom Unity development and technical implementation for studios and other teams. This can range from individual gameplay systems and editor tools to larger framework or architecture work.
Can you implement or customize one of your frameworks?
Yes. Our frameworks can be integrated, adapted, and extended for the requirements of a specific project. If you do not want to handle the integration yourself, we can review your existing setup and implement the framework alongside your current systems.
Can I see documentation before buying?
Where possible, yes. We want developers to understand a framework’s architecture, setup process, dependencies, and limitations before committing to it. Public documentation, compatibility information, and available examples are linked directly from the respective product page.
Do you work with remote/international teams?
Yes. We are based in Germany, but our development and consulting work can be handled remotely with teams outside Germany as well. Project communication, reviews, implementation, and handoff can all be organized remotely.
Can you work with the systems we already use?
Usually, yes. Our approach is to integrate with existing project architecture wherever practical rather than replacing unrelated systems. Before implementation, we review the relevant dependencies and identify what can remain unchanged, what needs an adapter, and where changes are actually necessary.
Who owns code created during client work?
For custom client development, ownership and usage rights are defined as part of the individual project agreement. In general, project-specific work can be transferred to the client, while pre-existing technology, reusable frameworks, and third-party components remain subject to their respective licenses. We make these boundaries clear before development begins.