Red

Corp.

Studios

We build original games, modular Unity frameworks, and production software – and help other teams design, integrate, and develop the systems behind their projects.

What We Do

We are building a studio around a dual focus: making games and improving the way games are made. That perspective shapes everything we do. Our tools come from real production needs, our systems are designed for reuse, and our development process is built around clarity, modularity, and practical execution.

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Games

Original projects where design, gameplay systems, tools, and production technology are developed together.

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Tools

Production-focused Unity frameworks built to solve recurring development problems without forcing an entire project architecture.

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Services

We provide Unity engineering, architecture, framework integration, editor tooling, and technical implementation for new and existing projects.

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Products

Purpose-built software for teams and production workflows, from time tracking and workforce management to version control for game development.

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Selected Work &
Products

We are building an ecosystem of games, systems, and tools designed to reinforce one another. Every project contributes to stronger workflows, cleaner foundations, and better long-term production.

  • Chronovio

    Chronovio

    Track working hours, absences, overtime and project time in one central platform. Structured approval workflows, clear audit histories and payroll-ready exports help your team reduce administrative work while keeping records transparent and easy to manage.

    Read More →: Chronovio
  • Project Bloodsport

    Project Bloodsport

    Bloodsport is a retro PSX-styled narrative card game about school life, rivalry, and the monster-card game that connects a group of students. Explore a lively school day, trade banter with classmates, and battle through tense card duels built around expressive monster cards.

    Read More →: Project Bloodsport

Ready To
Collide?

Building a Unity project, evaluating one of our frameworks, or looking for production software? Tell us what you’re trying to build or improve.

FAQ

A few quick answers about who we are, what we build, and how we approach development.

What engine do you primarily work with?

How can I follow your future releases?

Can you work on an existing Unity Project?

Do you offer custom development?

Can you implement or customize one of your frameworks?

Can I see documentation before buying?

Do you work with remote/international teams?

Can you work with the systems we already use?

Who owns code created during client work?